Evaluation of User Experience, Cognitive Load, and Training Performance of a Gamified Cognitive Training Application for Children With Learning Disabilities

This study presents a gamified application for children with learning disabilities, designed to train and improve their working memory capacity.The application takes the form of a treasure hunt and is designed according to a framework incorporating a set of guidelines derived from accessibility, usability, and cognitive load theory principles, and

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A Resilience Engineering Approach for the Risk Assessment of IT Services

Nowadays, services related to IT technologies have assumed paramount importance in most sectors, creating complex systems involving different stakeholders.Such systems are subject to unpredictable risks that differ from what is usually expected and cannot be properly managed using traditional risk assessment approaches.SHOPPING ON SOCIAL NETWORKING

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“Don’t Bring Me a Dog…I’ll Just Keep It”: Understanding Unplanned Dog Acquisitions Amongst a Sample of Dog Owners Attending Canine Health and Welfare Community Events in the United Kingdom

Understanding the factors that result in people becoming dog owners is key to developing messaging around responsible acquisition and providing appropriate support for prospective owners to ensure a strong dog–owner bond and optimise dog welfare.This qualitative study investigated factors that influence pet dog acquisition.Semi-structured intervi

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Openness, neuroticism, conscientiousness, and family health and aging concerns interact in the prediction of health-related Internet searches in a representative U.S. sample

PERAN INOVASI PRODUK MEMEDIASI ORIENTASI PASAR TERHADAP KINERJA PEMASARAN.Recent estimates suggest 60 % of the U.S.adult population uses the Internet to find health-related information.The goal of the present study was to model health-related Internet searches as a function of an interdependent system of personality adaptation in the context of rec

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